Manufacturers are increasingly focusing on developing devices

It requires VR hardware, such as head mounted displays, motion tracker, to simulate user and provide real environment while playing VR games. It involves the use of data suits, VR headsets, and earphones that are fitted with sensors.grandviewresearch. Key companies include Activision Publication, Electronic Arts, Kaneva, Linden Lab, Microsoft, Nintendo, Oculus VR, Sega, and Sony. Sony has established its dominance in the gaming industry and has a strong distribution network across the globe.VR goggles and headsets form a major part of the setup and offer potential opportunity for the industry participants.55 billion by 2022, according to a new report by Grand View Research, Inc. The presence of game console giants such as Sony and Nintendo is expected to make the Asia Pacific region the most lucrative market for VR gaming consoles.Asia Pacific virtual reality in gaming market is expected to grow at a CAGR of over 25% over the forecast period on account of increasing youth population backed by sufficient buying power, especially in China, India, and South East Asian countries. Rising investments by tech giants in such advanced state-of-the-art technology has led to increased popularity for VR. Business Articles | November 4, 2015 New Market Research Reports Title “Virtual Reality In Gaming Market Analysis Size and Segment Forecasts to 2022” Has Been Added to GrandViewResearch.grandviewresearch.

Manufacturers are increasingly focusing on developing devices that are lighter, smaller, more comfortable, and available at affordable prices. Increasing disposable income and changing lifestyle are expected to drive virtual reality in gaming industry growth over the forecast period. However, the release of Kinect for Xbox 360 by Microsoft to counter Sony’s high penetration rate in the industry is expected to lead the company to regain the market share in the virtual reality in gaming market. Additionally, there is a significant rise in the development of software applications and games among developers and publishers of VR gaming consoles.Major companies operating in the virtual reality in gaming market are engaged in developing such hardware and game stations with better functionalities and connectivity. Virtual reality is primarily experienced through sound and sight. Game companies have made substantial investments in virtual reality hardware.org. making the region one of the largest producers of game titles globally.

With the introduction of its latest PlayStation 4 and the dedicated VR console and headset, Project Morpheus, now known as PS VR, Sony PlayStations are expected to dominate the market accounting for over 30% of the revenue share over the forecast period.The gaming world has incorporated advanced technology more rapidly than other entertainment industries.Browse full research report on Global Virtual Reality In Gaming Market. Report Database The global virtual reality in gaming market size is expected to reach USD 9.Read detailed report or request for sample of this research report: Read our blogs gaming industry is broadly comprised of Xbox by Microsoft, PlayStation by Sony, the Nintendo Wii game console, and personal computers & MAC systems. Virtual reality creates a simulated environment using VR hardware and software, and provides an experience of real-life game play environment to the user.org. North America is home to several major game developer companies including Activision, Electronic Arts Inc. Virtual reality can be divided into simulation of real environment for education and training and the development of an imagined environment for a story or a game.legalworkshop.Virtual Reality In Gaming Market Size, Segmentation To 2022: Grand View Research, Inc.


The company also provides wide range of products in VR hardware and consoles, which drives PlayStation segment growth.dniamericas.org, www. Oculus VR has developed VR headgear in collaboration China racing chair Factory with Samsung that can be used with its smartphones utilizing its hardware capabilities and transforming them into a portable next-generation virtual reality system.com/industry-analysis/virtual-reality-in-gaming-marketFurther key findings from the report suggest:The VR hardware component segment accounted for over 55% of the revenue share in 2014 and is expected to maintain steady growth on account of technological advancements and increased awareness of such advanced game technology., and Take-Two Interactive Software Inc.grandviewresearch.com/industry-analysis/virtual-reality-in-gaming-market/requestGrand View Research has segmented the global virtual reality in gaming market on the basis of component, console type, and region:Virtual Reality in Gaming Component Outlook (Revenue, USD Billion, 2012 – 2022)HardwareSoftwareVirtual Reality in Gaming Console Type Outlook (Revenue, USD Billion, 2012 – 2022)MAC/PCXboxPlayStationNintendo WiiVirtual Reality in Gaming Regional Outlook (Revenue, USD Billion, 2012 – 2022)North AmericaEuropeAsia PacificRoWBrowse more reports of this category by Grand View Research.

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